Don't buy any upgrades for now, as you will find a new weapon soon. You should be able to do this several times before she attempts to get closer for an attack. Climb the stairs in the room beyond and follow the walkway to find a Splicer that closes off the path. In one of the gaps in the wall you see a female splicer being dragged against her will by a spider splicer and she lets out a blood curdling scream that's never heard anywhere else in the game. Listen to the audio diary and your objective changes again. Daniel will wait at the top of the stairs on the third floor, casting a moving shadow. The office of the Limbo Room, near Graces dressing room. Don't buy any upgrades for now, as you will find a new weapon soon. After dealing with the bruiser, Delta enters the dwelling's vestibule to the sight of a dead Rumbler and a pair of Splicers harpooned to the wall. The Security Wing will lead you to the first of several Weapon Upgrade Stations. Multiplayer: Sinclair Solutions Tester Pack. Is it available? Ten 8. Unfortunately, you can no longer summon Eleanor, so you're on your own! After loading up, climb the stairs leading into the Grand Foyer. Activate the Security Bot on the ground then grab the Security Command tonic from the wagon. With the ice melted, head into the nearby control room to activate the train and allow your friend to board. Oh, and be sure to explore the room for a pair of First Aid Kits. Once clear, follow the corridor up to an elevator on the right and ride it up a few floors--don't worry about the Splicers that subsequently appear, as they can't harm you from outside the lift. Beware of potential spoilers. We recommend using the Electro Bolt + Melee to do them in. A pair of Leadhead Splicers circle the halls, and a Machine Gun Turret stands watch at the back corner. WebView All Result . Delta gains the Spear Gun and some ammunition for it. Down on their luck and with few options, the hotel's staff and tenants, as Augustus Sinclair puts it, "put themselves up for sale," and thus the edifice became The Pink Pearl. There's a locked room on the top floor of Pink Pearl. Turn on the Turret control to clear out the adjacent room of Splicers. You need to stop the needle at the bottom of the screen in a green zone (or a blue zone if there is one, as those will yield better rewards) twice to hack it; if you mis-time it, you will take damage. Max out research on all 9 research subjects. WebIn the pumping station of Siren Alley (the room with the big dynamos that leads into Simon Wales' chapel), there is a broken door with glass windows. There's a Brute Splicer there, so be ready with Telekinesis or the Hypnotize Plasmid, which you can use to set the Brute against the Rumbler if there is one in the area. These guys can warp around the room, so it's best to keep them in place either by freezing them or stunning them, then laying into them. WebBioshock 2 Hard difficulty walkthrough with commentary by Mr_Fraggshttp://www.Armageddon-Gaming.comGo support me now! Here are the instructions how to enable JavaScript in your web browser. Upstairs, to the southwest, is another pair of splicers standing next to a security turret. His apartment is located on the east side of the area. Okay, so if you want to tackle the Big Daddy, make sure you're well stocked up--there are several vending machine around that can provide you with Health, Eve, and ammo (you may also want to use Telekineses to grab an explosive cannister from the diner) . As you enter the Train Workshop, the suspended train unit ahead will drop to the ground--sit tight, as two enemies will attack afterward: one ahead, the other from the left. Upgrade any weapon at a Power to the People Station. There's a gas cannister around the back side that can be tossed into the Brute there with telekinesis. Subject Delta learns that the access code to Plaza Hedone is in Daniel Wales' possession, so he heads off to the bordello. Head for the Therapy Wing with the Quest Arrow's help. BioShock 2 Weapon Upgrade Station #5, Pauper's Drop The first landing (second floor) of the Sinclair Deluxe. WebBioshock 2 - All Door Codes! However, if the player doesn't proceed up and instead rounds the hallways, Daniel, apparently feeling forgotten, will be found down at the bottom of the stairs, spot the player, and run back up to the top. Very rarely, the You'll find the third in the middle section of the Live Test Facility, and finally, the fourth can be found in one of the jail cells. Head for the vent the Quest Arrow directs you toward to enter Sofia's office. Remember, if you run out of ammo, there's a vending machine on the lower floor. But the security bot is just a sign of things to come. Now try out your new Plasmid on the frozen entryway on the left side of the hall to find another Gatherer's Garden inside, as well as some frozen goodies you can dethaw. The guide arrow will lead you to a door to the northeast which is being banged open by a brute splicer. These guys are much stronger and tougher than the enemies you've faced thus far. As soon as you enter the museum, grab the Gene Tonic from the table ahead and equip it for a speed boost! Back track to Little Eden Plaza & head inside the Pink Pearl. You know the deal: follow the Quest Arrow back to the docking platform. Follow the path shown--it'll lead you to a corpse on the lower floor of the museum. Hack the turret from a distance (if you can), then summon Eleanor to help you think out the crowd. After loading up, continue into the Banquet Hall to the left of the stairs. But with these abilities come great responsibility and even greater danger. Go ahead and pick them up. Bioshock 2door codes can be a pain in the butt. When done, board the train and flip the switch inside to complete the level. Daniel took command of the operation as a pimp. Luckily, they won't attack unless provoked, so you have some time to explore the room, stock up on ammo via the vending machine in the bar (which you should do if you're low), then get into position to attack. Try to shock one as he's running, then take him out with either the Rivet or Machine gun (we prefer the former). Watch out for a pair of Splicers that'll attack then be prepared for a Big Daddy roaming the room (like usual, the old freeze and drill combo works great). Collect them all then continue to follow the quest arrow to the train station, where you'll find Stanley inside the control booth--talk to him through the window. Shortly thereafter, prepare for a security camera as you exit into a hall, then continue to follow the Quest Arrow to Grace's apartment. Enter the apartment and find the two splicers dancing to the music in the main hall. Delta walks inside Daniel Wales' room where the boss is waiting. Along the way, theyll acquire run-specific abilities alongside permanent rewards like new gear, collect resources to help improve Laras stats and unlock new outfits, such as her fan-favorite bomber jacket. Enter the apartment and find the two splicers dancing to the music in the main hall. Okay, so with the first Signal Relay destroyed, you have three more to go. The Quest Arrow will lead you right to the airlock, which you can use to access the ocean floor that you need to trek across. One strategy that we found to be particularly potent was to circle the statue in the center of the room continually, shocking the water on the floor whenever the Big Daddy is near to easily stun him. Play at least one non-private match on each multiplayer map. Proceed to the backside of that room to find another voice-activate door you should attempt to open. Once they're out of the way, it's up to you if you wish to take on the Big Daddy or not. Hack 30 machines at a distance with the Hack Tool. After the gate, open the panel next to the talking TV to obtain a diary (mentioned below), First Aid Kit, and eve., then continue through the voice-activate door ahead. As you climb the stairs ahead, you'll notice three beams of light emitting from something called a Trap Rivet. Inside, grab the Speargun (and the nearby spears) then follow the Quest Arrow through the building. With the turret taken care of, continue past it and drop the hole in the roof to drop inside the pawn shop and grab the Research Camera. 1. Research a Splicer with the Research Camera. Consider placing a few Trap Rivets near the Little Girl, then take up residence against the door (facing the vending machines) giving you a clear view of the inbound enemies. Award. Daniel's room is located on the top floor. Now head left to enter the museum proper--you'll find several vending machines on the lower floor, as well as a First Aid Kit you can drop onto from a gap in the central walkway. There are two circuit breakers scattered about the room (they glow and emit sparks). Very rarely, the Delta jumps down to the darkened room on the second floor, deals with the Turrets and the Spider Splicer that come in, and heads out to pursue Daniel. Oh man, so it seems you've got to round up the little sisters. Right below the peep room on the map there is a room, and i've seen walkthroughs and its not supposed to be locked, yet i can't seem to get into it at all =/. If you do, we recommend taking to the walkway above and wait until the Big Daddy is almost directly below--you can dodge his attacks by strafing side to side. To start things off, we recommend taking cover behind the closest pillar on the upper walkway to shield you from her attacks (where she either throws rocks at you, or shoots flames your way). If you can, try to freeze both close together and periodically refreeze each of them while you wail on one of them at a time. Look for two First Aid Kits, one on a bar left of the staircase and the other on a table in the back, then grab the nearby Rivet Gun, among various other goods. Now watch out for some Splicers and a turret on the upperwalkways of the following room before climbing your way up to a locked door. This work included the filing of tenant contracts, processing complaints and upkeep requests, and handling the bookkeeping and other records for the business. Follow it into the Luxury Resort on the other side of the room. If you step out into the main room ahead, turn left to spot a security turret that you can walk under and hack. Alright, so a lever in the opening on the left opens a door leading back to the museum--ignore it for now. WebBioshock 2 - All Door Codes! But beware, at least one of the Splicers does have a gun--shock him if you can, then either drill or shoot him. Fermer le menu. The center suite on the second floor is Dusky Donovan's room. Install the third and final upgrade to any of your weapons. If things get dicey, you can back all the way up the stairs and duck behind either wall for cover. Once clear, head for the ramp in the back. There's a locked room on the top floor of Pink Pearl. WebSecret Rooms are rooms that are not normally visible on the map and are usually accessed by bombing a wall leading to them. Head north to go back into the Little Eden Plaza. 1. Audio Diary #19 Wooden Nickels. Past the door, make a right to find a vending machine (don't forget to hack it for a free first aid kit! By As the little sister, grab the Eve on the floor before climbing up into the vent. After the Big Sister has departed, there are some good items to collect. Proceeding in, he witnesses a pair of Splicers trying to arrange a deal, but Delta interrupts the transaction. Continue onward down the stairs into the Manager's Office. Aside from that, just use the corners for cover as you proceed through the building. Head on through and grab the Ticket from the desk. As you step foot into Adonis Baths, you'll notice a splicer just ahead, though there's another just out of sight on the right. I'm having a door glitch possibly, but not the peep room. This unlocks the shop's backdoor that in turn leads to a secret lab. So i read some topics and saw people having trouble with the peep room door and it glitching. WebThe Pink Pearl is the largest brothel in this area. The office of the Limbo Room, near Graces dressing room. Follow the Quest Arrow into a large room where you'll have your first run-in with a Houdini Splicer. Although the window will break open exposing you to some enemies on the other side, don't bother shooting them and instead just tough it out until you wind up dropping to the ocean floor. [1] Contents 1 History 2 BioShock 2 2.1 Ground Floor 2.1.1 Manager's Office 2.2 Second Floor When you find the Sister Vent, grab the First Aid Kit from its base, then make the choice of whether to Rescue the girl or Harvest her. Near a vending machine. ALL RIGHTS RESERVED. Look for the first plant on the right half of the same control console where you flipped the Power Mains. Just before Pumping Station 5 in Lamb's office. Now beware, you will face heavy resistance as you reenter the Fishbowl. With the Big Sister down, make sure to check her corpse for some goods, then follow the Quest Arrow back through the Park Entrance to the train station. Repeat as necessary until everyone in the room is down. Once the power comes back on, continue through the door. Fermer la recherche. His apartment is located on the east side of the area. After receiving the telepathic message from your daughter, you'll find a small room with a ton of gifts in a wagon, including a Launcher. If you Harvest her, you'll gain more Adam, but you'll earn the "bad" ending. Hack the First Aid Station along the way for a First Aid Kit (if you need one). When the lift comes to a stop, zap the Splicer just ahead to take him down. 1 . Once clear, follow the Quest Arrow back to the Downtown area and use the pass code to gain access to the Fontaine Clinic. Proceed further up the street then down a series of staircases using the Little Sister's navigational powers to show you the way (you'll encounter a Splicer or two as well, but nothing you can't handle).
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